![]() The post ChainMonsters to launch crypto trading card collectibles appeared first on Coin Rivet. Interested in reading more ChainMonsters-related stories? Discover more about the team announcing a new dungeon adventure mode. A Handbook on Supply Chain Management: A practical book which quickly. To account for the different target audiences, it will be removing blockchain connections from its system to make the onboarding process easier.Ĭrypto-focused players can then connect their accounts and proceed to use their crypto-based trading cards as regular monsters in the main game. Check out the Chainmonsters community on Discord - hang out with 18,529 other. Similarly to the ‘Gen-0’ monsters in the regular game, there will be a hard limit of 10,000 HOLO cards that will ever exist.ĬhainMonsters doesn’t want to forget about its original backers either, and as such the developer will be providing them with a way to convert their Gen-0 collectibles into HOLO cards. Chainmonsters is a massive multiplayer online RPG where you catch, battle, trade, explore, and combine different types of monsters and abilities to create strong chain reactions Fuse the elements together to defeat your opponents. This discards the original cards, but provides players with a rarer card which could be kept or sold for profit. Players are able to create golden cards by combining four of the same card into one. These are then broken down into three different purities: regular, golden, and HOLO. There are four rarities: common, rare, epic, and legendary. There will reportedly be no stats and attributes, and instead the one determining factor of a card’s value is its rarity. Players will be able to purchase packs of five cards with at least one rare card per pack. There will be a unique set of games built around the trading cards which will run independently of the main ChainMonsters game. The new ChainMonsters trading card game will boast a new set of smart contracts and a new crypto-only economy. the Chainmonsters guide for Chainmons, Quests, Abilities and more written and maintained by the players. ![]() The solution the team has come up with is to divide up the game by keeping the regular MMO aspect to retain the traditional audience while also creating the crypto trading card game to keep the crypto audience. This has forced the developer to reflect on how to progress with the game to keep both audiences engaged.
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